Talk:StorageDeviceManager
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Once a storage device is selected, how does one account for this in their own code? I know this is a complete rookie question, but it's something that I can't seem to figure out, and I'm sure many others would be helped with the answer.
For instance this code here:
/// <summary> /// Fired when a StorageDevice is successfully selected. /// </summary> public event EventHandler DeviceSelected;
What needs to be added to the main game1.cs class to read this response?