Basic Sprite Class
From XNAWiki
This is a super basic class to just hold all of the data for a sprite being drawn on the screen. I find it useful to do it this way because then it's much easier when it comes to drawing them. You just pass in a SpriteBatch and you're good to go.
public class Sprite
{
public Texture2D Texture;
public Vector2 Position = Vector2.Zero;
public Rectangle? SourceRect = null;
public Color Color = Color.White;
public float Rotation = 0f;
public Vector2 Origin = Vector2.Zero;
public float Scale = 1f;
public SpriteEffects Effects = SpriteEffects.None;
public float LayerDepth = 0;
public void Draw(SpriteBatch spriteBatch)
{
if (Texture == null)
return;
spriteBatch.Draw(
Texture,
Position,
SourceRect,
Color,
Rotation,
Origin,
Scale,
Effects,
LayerDepth);
}
}